Using Unity Automapper, Step-by-step


Although it’s pretty self-explanatory, I thought that some simple instructions how to use the Unity Automapper might be a good idea anyway. Installation If you’re reading this, there’s a good chance you’re coming here from the link in NuGet’s description, in which case you can skip straight to the Usage section below. Otherwise, read on… … Continue reading Using Unity Automapper, Step-by-step

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Unity Automapper on NuGet


I wrote many, many moons ago about doing auto-mapping in Unity using e.g. reflection etc. instead of resorting to config files etc.. Well I’ve now released, via NuGet, a package that offers exactly that. It’s not the most configurable API but supports what I believe are the most common use-cases for auto registration, allowing you … Continue reading Unity Automapper on NuGet