F#, .NET and the Open Source situation


If you read my (generally sporadic) blog postings, you'll know that in general I write about either F# and / or Azure, usually from a programmatic point-of-view. How easy is it to reason about a certain thing? How quickly can we make use of some Azure service from F#? And so on. In this post, … Continue reading F#, .NET and the Open Source situation

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Unity Automapper 1.3 released


A new version of the Unity Automapper (1.3) is now available on NuGet. It now supports a fluent-style, provider API in addition to the attribute-based model for overriding default settings etc. I’ve also decided to open-source the Unity Automapper at this time and push it onto GitHub. There are several reasons for this. Primarly, I’ve … Continue reading Unity Automapper 1.3 released