Unity Automapper in 10 minutes


http://www.youtube.com/watch?v=Bkc9kEq4CD0 If you have ten minutes (well, 12), and use the Microsoft Unity DI framework, take a look at the Unity Automapper. It removes the need to manually map interfaces to concretes, as well as offering powerful new features to enable plug-ins and easy-to-use AOP. Make sure you watch in HD to actually see the … Continue reading Unity Automapper in 10 minutes

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Unity Automapper 1.3 released


A new version of the Unity Automapper (1.3) is now available on NuGet. It now supports a fluent-style, provider API in addition to the attribute-based model for overriding default settings etc. I’ve also decided to open-source the Unity Automapper at this time and push it onto GitHub. There are several reasons for this. Primarly, I’ve … Continue reading Unity Automapper 1.3 released

Unity Automapper 1.2 released


Unity Automapper is probably nearly finished. There aren’t many features left that I want to implement without over-complicating things – which is one of the main goals I want to avoid. Things I am looking at include adding a mechanism to allow an assembly to provide configuration details rather than attributes placed directly on types, … Continue reading Unity Automapper 1.2 released

Unity Automapper 1.1 released


I’ve released a new version of my Unity Automapper today. It introduces what I’m finding to be a powerful feature of Unity that I call Multimapping which gives plug-in style capabilities in a very flexible manner. Using Unity as an Collection Factory Let’s say you had implemented a command pattern, and being a good developer … Continue reading Unity Automapper 1.1 released

Using Unity Automapper, Step-by-step


Although it’s pretty self-explanatory, I thought that some simple instructions how to use the Unity Automapper might be a good idea anyway. Installation If you’re reading this, there’s a good chance you’re coming here from the link in NuGet’s description, in which case you can skip straight to the Usage section below. Otherwise, read on… … Continue reading Using Unity Automapper, Step-by-step

Unity Automapper on NuGet


I wrote many, many moons ago about doing auto-mapping in Unity using e.g. reflection etc. instead of resorting to config files etc.. Well I’ve now released, via NuGet, a package that offers exactly that. It’s not the most configurable API but supports what I believe are the most common use-cases for auto registration, allowing you … Continue reading Unity Automapper on NuGet